I’m using atlases for frame-animation, and some of my atlases can get quite large. I find that when I use 4096-sized textures, the rendered quality takes a sudden nose dive. The resolution looks like it’s halved. I’m fairly sure it’s not my code, since other smaller sizes (2048, etc.) work just fine. I’m leaving most other texture settings alone, such as filtering, but changing them didn’t help. Any idea what’s up here? This happens in the editor and in full native builds.
Try to change the compression of the texure, Click on the picture and change format from compressed to true color