Hello everybody, I do not understand why this is happening but my WebGL is acting extremely weird. The quality settings are exactly the same on both the editor, application and WebGL and the resolutions are all very similar, but this is the quality difference I get from the editor and the WebGL version.
As you can see, if the image is zoomed in, there’s a terrible difference in quality and the text box is gone somehow? Every time I build, the text box disappears from the editor as well until I adjust it. Any ideas why this happens?
(I also get completely random NullReferenceExceptions with no reference to any of the code, just a random script that comes with Unity)