Has anyone came across and found a workaround for this ? It’s blocking our release, and Unity doesn’t seem to care about it.
(Quote from issuetracker)
How to reproduce:
- Open the attached project
- Build and Run Test scene on Android device (it has only one line Input.location.Start() in script)
- When app launches, select “Allow” in the permission dialog
- App will start and location service will start to initialize
- Notice that app will crash in several second after beginning of location init
(Also wondering why 5.5 is still in beta in issuetracker?)