Major problems importing Models into Unity. HELP!

I have built a 3D model of my apartment in Sketchup and a 3D model of my desk which I did in Blender (testing both programs compatibility with Unity.) Both models refuse to carry over textures into Unity. If they do, it will just be a shade of the texture, not the actual texture itself. For example; if I have a wooden floor texture from Sketchup, it will show up simply brown on Unity. I then go and try to switch out the texture in Unity to something that I have gotten from the Asset Store, but the same thing remains; shaded colors, not actual textures.

I’m beginning to think this has something to do with the fact that I’m running Unity Free rather than the Pro version. Can someone please help me?!

What is the best way to compile models and import them into Unity hassle-free?

It sounds like the uvw mapping isn’t transferring properly, I’ve not used sketchup or blender so I’m not sure how to help.

Yeah it’s cuz you haven’t UV unwrapped. If you want to UV unwrap on Blender, simply select edit mode and with the whole object selected, click on Mesh>UV Unwrap>Smart UV Project and click OK. Now you’ll be able to add all sorts of textures to it.

Awesome thank you for the reply. I’ll give it a shot tonight. Does the same thing hold true for Maya? The unwrapping that is.