Hello everyone, I have a simple yet mind-scratching issue. In my game, I have a 2D object that collides only with projectiles (as intended), but the issue is that when the player is “inside” the collider, the projectile collides as soon as it spawns, not allowing the player to shoot enemies that are in the distance.
I tried using platform effectors with no luck. To make sure I was configuring the effector correctly (to interact only with the projectile layer), I ended up watching a beginner video on how effectors work and it appears that I have been configuring them correctly.
Thanks in advance to whoever might have an idea for a simple but effective solution to this issue!