Make 2d Sprites Tile?

Make 2d Sprites Tile?

Is there a way to set an individual sprites tiling either via editor or through script?

I’m trying to create ladders of variable length (in units of 1 by X - so always in chunks of 1) and tile it accordingly.

I can do this currently using a Quad and mesh renderer and setting the tiling on the material instance via script, but was wondering if possible with the new sprites.

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Yes it’s possible. Just set the Draw Mode of the Sprite Renderer to Tiled (instead of Simple) in the inspector :slight_smile: