I’m trying to make an rts-game. To implement pathfinding I need to create a grid. I want the grid to fill the whole terrain, which is flat. So how do I create all these squares? I know the logic behind making a grid with a loop inside a loop etc.
But do I need to instantiate a lot of small planes, or is there some smart way to do this that I am unaware of? Like just drawing rectangles for each cell?
And yes I would like the grid to be shown visually if possible.
So where do I start from here?
EDIT:
I’d like something like this 