I already know that I can make a canvas and set it’s Render Mode to Screen Space - Camera, and then to put an image on that canvas, but that would result in 2 drawcalls(2 batches) when really only one is needed. So is there any way to get a scene with a camera, but with 0 batches? Because even if all you’ve got on your scene is a camera, you would still have 2 tris and 4 verts for the camera’s default clear flags background shader. So what I want to achive is a scene with a camera that renders a background with an image in only 1 batch(2 tris and 4 verts). Thanks for reading.
friend I will tell you the truth
it is not possible, I hope I have helped you
always remember “the truth is out there”