Hi guys, I already can make the player rotate around y- axis by the input of the axis that has been defined on the unity editor. But I want camera also rotating while the player rotates. I already made like below, but the camera not rotating, just the player. Anyone could help me?
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(CharacterController))] // This script requires CharacterController attached to the game object where this script attached into
public class CheckPlayer : MonoBehaviour
{
private Vector3 moveDirection = Vector3.zero; // Define and set for the movement of the player is not moving by default
private float gravity = 20.0f, speed = 5.0f; // Define and set for the gravity, speed of the player
private void Update()
{
// Rotate the Player
transform.Rotate(0, Input.GetAxis("Rotate") * 60.0f * Time.deltaTime, 0);
Camera.main.transform.eulerAngles = new Vector3(0, Input.GetAxis("Rotate") * 60.0f * Time.deltaTime, 0);
// Get the CharacterController component
CharacterController controller = GetComponent<CharacterController>();
// If the character is on the ground
if (controller.isGrounded)
{
// Get the axis direction for the movement of the character from the Input in the editor
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
// Player movement depends on the move direction
moveDirection = transform.TransformDirection(moveDirection);
// The player movement is depends on the player speed
moveDirection *= speed;
}
// How much for the time for player takes to hit the ground because of gravity
moveDirection.y -= gravity * Time.deltaTime;
// Move the character each second while pressing the key input defined in the editor
controller.Move(moveDirection * Time.deltaTime);
}
private void OnTriggerEnter(Collider col)
{
// If the game object colided with the certain tag
if (col.gameObject.tag == "Inn's Door")
{
// Load another level
GameManager.LoadLevel("Third Loading Scene");
}
// If the game object colided with the certain tag
else if (col.gameObject.tag == "Field's Door")
{
// Load another level
GameManager.LoadLevel("Fourth Loading Scene");
}
}
}
The code above I attached to the player and just refer the camera.
Thank you before