Make a collider NOT collide with CharacterController

Hey, is it possible to let a collider collide with everything EXCEPT the player? I use the DragRigidbody script and it’s nice but it gives the player possibilities to glitch when the dragged objects collide him.

Maybe someone knows how to let a collider ignore 1 other collider.

Thanks in advance :slight_smile:

Put the player in a different Layer