Hello everyone,
I have a script which Instantiated Gamobjects(A) constantly on the screen from top to bottom. These Gameobjects(A) contain other Gameobjects(B) which SetActive is set to false by default.
I have a button with a script when clicked the gameobjects(B) should become active but this only works for new Instantiated gameobjects(A). The old gameobjects(A) still have thier gameobjects(B) SetActive set to false.
How can i fix this?
All the Gameobjects(A) are also saved into a list.