Make a gameobject with textures semitransparent

Hello i am looking for a way to make a character with textures attached see through, i tried to use shader and material alpha but it don’t work well :confused:

Don't work well... why not? Because that's the answer...

Try testing adding transparency to the texture original picture file and assign transparent shader. For me, an already semitransparent PNG texture file is working perfectly.

3 Answers

3
  • Create a new material.
  • Assign the Transparent/Diffuse shader.
  • Drag your texture into the texture slot.
  • Assign a main colour that has partial alpha.

You should get this:

I can’t have a transparency, more like just visible or invisible, the tric of changing the alpha from the material dont work at all( if i put 0 or 1 in alpha it doesn’t change at all
i tired
for(var mat : Material in this.GetComponent(Renderer).materials){
mat.color.a = 0.1f;}

and it didn’t work, when i use shaders (i tried a script to change the shaders from difuse to transparent/difuse), sometimes some part of the model become invisible while other stay visible, but it’s only visible/invisible somehow, not “transparent”.

you mean something like this effect?