Hi,
I have a GUI.Label which uses a GUIStyle. The Normal.Background of the GUIStyle has a texture. There is no text in the GUI.Label, just the texture.
I want the label to flash white (think of an enemy being shot in an arcade game) for a couple of seconds. I can make it flash black by changing GUI.Color from 1 to 0 and back repeatedly, but I want it to flash white ![]()
Before I go making it a game object that I can apply a shader to instead of a GUI object, I wanted to check if anyone knows of a way to make the texture flash white and keep it as a GUI object.