Hey Unity-Fans
My weekly buglist only shows one last unfixed bug in my prototype and it doesn’t seem that i can fix it myself, so i ask you guys.
How do i make a mesh invisible but still cast shadows… To be a little bit more specific:
I have a scene with my character and a mirror. i want my character to be invisible for my camera but not invisible for my mirror. my camera should only see the shadows without the mirror.
Does anyone got a clue or a nudge in the right direction? That would be awesome