Hello!
I’ve recently found a topic about making a multiplayer game in unity by LiteNetLib. It’s kind of preview for this library and I couldn’t find any tutorial on how to implement that. I know C# and a bit of .NET! I’d appreciate that if anyone here with LiteNetLib experience could help me!
NAT punch through is tricky, I have no experience with LiteNetLib, but you must come to terms with how you can use punch through (with your server), or if it won’t work. I myself ended up using Open.Nat and TCP instead of UDP because of this (with Unity).