I cast a projector on a surface. But this surface have a lot of bump/Normals maps effect in his matérial. So the projector don’t look realistic…
Here’s an example donne in an other program:

So i make a quad with a normals maps that make it looks like a 3d object.
Cast a projector and get the first image result.
Did you have any tips or idea on how i could make the bump of the object
deform a cast projector ? Thanks for any idea !)
I suppose it’s really hard to make and lost myself in a lot of concept…
But i want to try !
Thanks for those ideas ! It help me in this quest ! I try the free version of the decal system but it doesnt interact with the normals. I continue to search !
– TepeiJust find and test the texture.GetPixel and texture.SetPixel. Think i'm gonna try to use that to make my special 2.5D shadow..
– Tepei