I’m trying to make this solider follow the player when it is in site. But the gun raycast doesn’t follow the player. Is their a way to make it so that the raycast can follow the player?
` Vector3 forward = transform.TransformDirection(Vector3.forward) * rangeForSoilder;
Debug.DrawRay(transform.position, forward, Color.green);
RaycastHit hitInfo;
if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hitInfo, rangeForSoilder) && (Time.time > timeLastShot + delayBetweenShots))
{
var hitRotation = Quaternion.FromToRotation(Vector3.up, hitInfo.normal);
timeLastShot = Time.time;
Debug.Log(hitInfo.transform.name);
hitornot = Random.Range(minRan, maxRan);
if (hitInfo.transform.name == ("Player"))
{
}
healthanddie HD = hitInfo.transform.GetComponent<healthanddie>();
if (HD != null)
{
GunFire.Play();
muzzleFlash.Play();
if (hitornot == 1)
{
HD.TakeDamage(damage);
var bloodvar = Instantiate(BloodTransform, hitInfo.point, hitRotation);
bloodvar.transform.SetParent(hitInfo.transform, true);
lookRadius = SeeRadiusSize;
}
}
}`