How would you go about adding force to an object so that it flipped on one axis?
What the effect im trying to achieve is like throwing a log but I want to to flip a bit faster.
At the moment I have this.
currentWeapon.rigidbody.AddForce(Vector3.up * 220);
That simply throws the object upwards. I want it to spin and maybe go to the left or right a little. So between say -0.5f and 0.5f
I want to apply force if I can because I dont want to place an update on this particular object. But I will if I have to :)
Sorry if this doesn't make sense. Hard to explain.