Hi! I’m trying to make a system if a player grabs an ID card and puts it to a scanner it disables an object, how would I do that with Unity C#?
This is my code right now:
using System.Collections.Generic;
using UnityEngine;
public class ModeratorIDCard : MonoBehaviour
{
public GameObject ModeratorCardTrigger;
private void OnCollisionEnter(Collider other)
{
}
}