Hi! I used Brackey’s tutorial
on how to make a dissolve effect with shader graph and I’m trying to make it where when I shoot an object with a gun, I want it to trigger the shader and dissolve the object and eventually destroying it.
My problem is, this technique in the shader graph creates a constant loop, how do I make it to where it starts at 100% opacity, and then when triggered, dissolves and doesn’t come back? Or at least have it reset back to the beginning instead of fading back and forth.
Thanks!