This is a really weird question, and it’s different than you think–
I’ve got a randomly-generating basically snake. I don’t want it to collide with itself at all, so I put in a loop of Physics.IgnoreCollision()
, but that doesn’t seem to work and they all collide anyway. Here’s the loop:
for (var i = 0; i < arr.length; i++) {
for (var j = i + 1; j < arr.length; j++) {
Physics.IgnoreCollision((arr *as Rigidbody).transform.root.collider, (arr[j] as Rigidbody).transform.root.collider, false);*
-
}*
- }*
Yes, all of the array elements are Rigidbodies, I am getting no errors, it’s just that they all still collide! Any help, here?