I’ve been trying to make a script for an elevator. So far I’ve got the movement part done but I can’t figure out how to stop the script from starting before the player is on the elevator object.
This is what I’ve got so far :
public class LiftScript : MonoBehaviour
{
private Vector3 posA;
private Vector3 posB;
[SerializeField]
private float speed;
[SerializeField]
private Transform startPosition;
[SerializeField]
private Transform endPosition;
void Start()
{
posA = startPosition.localPosition;
posB = endPosition.localPosition;
}
void Update()
{
Move();
}
private void Move()
{
startPosition.localPosition = Vector3.MoveTowards(startPosition.localPosition, posB, speed * Time.deltaTime);
}
}