Make an object stick to another once it collides with it in 2D

thanks in advanceIm trying to make my bullets (which are bubbles ) to get stuck when collide with other objects (which are also bubbles) in the scene , I tried doing that by making it kinematic once it hits the target but didnt work . This is my first question here . thanks in advance for your help :slight_smile: this is my script :
public class Bullet_Fire : MonoBehaviour

{

public float bulletForce = 750.0f;

void OnTriggerEnter2D(Collider2D col)
{

    if (col.gameObject.tag == "FirePoint") GetComponent<Rigidbody2D>().AddForce(transform.right * bulletForce);

    else if (col.gameObject.tag == "Bubble") GetComponent<Rigidbody2D>().isKinematic = true;

}

}

why don’t you use setParent to set the bubble(Bullet) to be a child of the collider object and making is kinematic too so this way they “stick” to where it collides. or you could disable rigidbody2D once it hit and setparent to the object bubble collide.