Hi, I have a bunch of creatures which spawn at the same time and play an animation.
Is there anyway to start their animations at random times as currently they all do exactly the same at the same time!
so far i have this…
#pragma strict
private var animator : Animator;
function Start ()
{
animator = GetComponent(Animator);
animator.playbackTime = Random.Range(0,20);
}
function Update () {
}
which naturally does nothing…
Any ideas???
Thanks a lot!
Thanks for sharing the trick!
– mdsd