Hi. I’m trying to create enemies for my third-person action-adventure game.
I’m using NavMeshAgent
s, and I used the automatic off-mesh link generator. For some reason, jumping down is always created one-way, but I want them to be able to jump up. Gap jumping is automatically created bi-directional.
Does anyone know how to automatically check drop-offs bi-directional?
Also, does anyone know how to animate off mesh links so the enemy actually jumps across gaps and down pits instead of just teleporting?