Make Automatically Created Off-Mesh Links Bi-Directional

Hi. I’m trying to create enemies for my third-person action-adventure game.

I’m using NavMeshAgents, and I used the automatic off-mesh link generator. For some reason, jumping down is always created one-way, but I want them to be able to jump up. Gap jumping is automatically created bi-directional.

Does anyone know how to automatically check drop-offs bi-directional?

Also, does anyone know how to animate off mesh links so the enemy actually jumps across gaps and down pits instead of just teleporting?

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Im having the exact same issue. Did you manage to find a solution?

No solution. Another half-baked system from Unity. Well played.