Make bones visible when playing

I would like to have a way to draw the bones of my Skinned Meshes to the screen. Is there something in the asset store, a tutorial, or a simple way of doing this? I have searched and can’t seem to find a solution.

Here’s a small script that should draw a line between all bones inside the editor. I wrote this from scratch. I haven’t tested it but it should work.

// DrawBones.cs
using UnityEngine;

public class DrawBones : MonoBehaviour
{
    private SkinnedMeshRenderer m_Renderer;
    
    void Start()
    {
        m_Renderer = GetComponentInChildren<SkinnedMeshRenderer>();
        if (m_Renderer == null)
        {
            Debug.LogWarning("No SkinnedMeshRenderer found, script removed");
            Destroy(this);
        }
    }
    
    void LateUpdate()
    {
        var bones = m_Renderer.bones;
        foreach(var B in bones)
        {
            if (B.parent == null)
                continue;
            Debug.DrawLine(B.position, B.parent.position, Color.red);
        }
    }
}

Actually, I just came up with an idea. Instead of drawing bones, I guess we could draw a sprite where the joint is. This will actually probably be better for the tech illiterate, which is who we are sort of targeting.