Make button appear after the animation ends

Hello,

I have one animation in my scene made in C4D and exported to fbx.
so i have one c4d animation take which includes the whole animation.
when i play this the animation plays.

is it possible to make a canvas button appear when the animation ends?
i have actually no idea as of yet to start the script.
i think it needs the “IF” statement.

if animation take is finished
then button needs to appear.

could anyone push me in the right direction?
thanks in advance.

There is Animation.isPlaying variable that you can check Unity - Scripting API: Animation

You could attach an event to the last frame of your animation. When the event is called, just show the button

cool. i will check both answers out. thnx alot :slight_smile: