Make camera behave as it was parented to object.

Hi

Im trying to create a camera for a tank game, basically I want the camera to behave like its parented without being parented because a parented camera moves very jerky, I want the camera to move around in an orbit following the turret’s rotation (just as if the camera were parented to the turret), any ideas how to do this?

Try the Smooth Follow camera script in the Standard Assets pack as a base. It targets a GameObject and follow it around.

Any ideas how to do this

I want to do this, but without the shaking: