Make camera check for multiple things at once in Unity 2D

I need to check for the X axis AND the Y axis at the same time, and maybe chop the else if tree.

public class CameraFollow : MonoBehaviour
{
    public Transform Player;

    void FixedUpdate ()
    {
            if (Player.position.x >= 12.1f) {
            transform.position = new Vector3(12.1f, Player.position.y, transform.position.z);
            }

            else if (Player.position.x <= -0.2f) {
            transform.position = new Vector3(-0.2f, Player.position.y, transform.position.z);
            }

            else if (Player.position.y <= -1.18f) {
            transform.position = new Vector3(Player.position.x, -1.18f, transform.position.z);
            }

            else if (Player.position.y >= 4.15f) {
            transform.position = new Vector3(Player.position.x, 4.15f, transform.position.z);
            }
            
            else { 
            transform.position = new Vector3(Player.position.x, Player.position.y, transform.position.z);

        }
    }
}

For example, I need the camera to check if X is greater then a certain number as well as if Y is less then a certain number, and I want that to be better then an if else tree.

Vector3 camPos;

void FixedUpdate()
{
    camPos.x = Mathf.Clamp(Player.position.x, -0.2f, 12.1f);
    camPos.y = Mathf.Clamp(Player.position.y, -1.18f, 4.15f);
    camPos.z = transform.position.z;
    transform.position = camPos;
}