I can’t figure out a way to make my car stick to the road ignoring gravity. Tried this: Ground Hugging Vehicles in Unity 3D | by Ryan Knightly | The Floating Point | Medium , but it did not work for me. Also, I don’t want to use terrain.
In your rigidbody, try setting the mass value to a very high value.
I haven’t tried this, so this is a just an idea