In my game I have a van vehicle in which you can carry stuff like food, vehicle attachments and etc., though when they are in the back of the van they often glitch into the walls and start making the van float or spaz out. How can I make the vehicles RigidBody not able to be pushed by RigidBodies with the “Item” tag/layer? Or is there a better solution to prevent this from occurring? (Both the item and vehicle RigidBodies are Continuous and don’t use interpolation, van mass is ~1500 and item mass is ~0.5-30)
I managed to fix it by making the items angular drag 0