I have a character floating in outer space that is being controlled by the gyroscope, it moves accurately with what code I have so far. Though I would like the character to move up on the screen and not farther away from camera by moving in Z space, since all action is taking place in one spot. Its going to be on IOS and heres what I have so far:
void Update()
{
transform.Translate (Input.acceleration.x, 0, -Input.acceleration.z);
}