Hi! I am a beginner at scripting, could someone help in this? I sincerely don’t know what to do.
I have a script that allow the player to go forward,backward,left and right. BUT i want to also be able to rotate the character by using the mouse. Not rotate it like, 90° degrees down or something. I wanted to make something that would POINT the player to the mouse’s direction.
Examples:
Here’s my script:
using UnityEngine;
using System.Collections;
public class CharMove : MonoBehaviour {
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
private Vector3 moveDirection = Vector3.zero;
void Update() {
CharacterController controller = GetComponent<CharacterController>();
if (controller.isGrounded) {
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
}
Could someone help me?