Make character turn and stop in ski game

So right now I am working on a downhill skiing game. The issue I am having is how to make it so the character can turn and of course make it so they slow down when they turn like in real life. I dont know what the best way to do this would be. I tried using friction but no matter what value I had it never really performed like it would in real life. I thought about basically giving the character car physics but I feel like there is a better way.

You could (if using a rigidbody) have the force add up as you are going down hill and add negative force when you turn