Make Collider selectable in editor 3D view

Hi there,
I have quite a lot of empty objects (no mesh) with colliders attached to them in my level. The problem is that I can’t select them in the Editor but only the hierarchy.

Is there a way to make objects selectable by dragging a rectangle around them without adding a mesh?

Ah, i figured. Just created a gizmo for the collider prefab :smiley: http://unity3d.com/support/documentation/ScriptReference/Gizmos.html