Hello, I have recently started my new FPS project, and I was making a death screen once the player fell, and I was wondering if anyone knows how to make the cursor work after a scene change. Here’s what I already tried:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeathCursor : MonoBehaviour {
void Awake () {
Cursor.visible = true;
}
void Update () {
Cursor.visible = true;
}
}
But when I die, it only shows my cursor, and I’m wondering if there’s a way to make the cursor function.
Thanks