Hi! I have this coroutine for a poison effect, the coroutine subtract life to the player and make a green effect changing the color sprite, but this happens in a one second more or less and the player’s life goes down very fast. If posible to make the green flashes of the sprite last longer and put a time interval between each damage hit. (the typical poison effect, which flashes green and subtract life to player every x seconds) Thanks.
public IEnumerator PosionCo()
{
int temp = 0;
while (temp < numberOfPoison)
{
Health.Instance.health -= posionDmg;
playerSprite.color = poisonColor;
yield return new WaitForSeconds(poisonDuration);
playerSprite.color = normalColor;
yield return new WaitForSeconds(poisonDuration);
temp++;
}
}