Hello
I am making a game where there are enemies following the player. What would i do if i wanted to make the player more “ragdoll” like. What i mean is that when the enemies walks in to the player they still try to walk into him and he is not moving an inch from the collision. What i want to to is make the enemies movement “superior” to the player movement, so that when the enemies walk into the player, they push him. And if the player walks in to the enemies, he cant push them. I achieved this in the beggining but then i fiddled with the rigidbodies so it has something to do with that, but i cant figure it out.
Thank you
//Taegos