Make facing camera orientation slower?

Hello! Is there a way to make the orientation face camera slower? I’m doing this in order to prevent this “rolling” effect whenever I look at particles that are above the player. Any other solutions for this are also welcome, of course!

Here’s a gif of the issue: Imgur: The magic of the Internet

edit: I’ve been looking around and I have noticed the Shuriken system has a “allow roll” option that can be toggled. I guess I’m looking for the VFX Graph equivalent?

You can use the advanced mode of orient to achieve what you want.

Here for instance, particle will be looking at point (0,0,0) (but can be anything like game camera position or player) and their up will try to orient towards world up

For the 'no roll", we dont have it built in at the moment, but you can also use the advanced mode to achieve what you want. Basically adding a second orient block in advanced mode, reusing the axisZ (facing current camera) from the previous and forcing axisY to be world up

5832130--618595--upload_2020-5-11_13-34-31.png

2 Likes

I searched endlessly for a solution, but the second one is exactly what I was looking for. Thank you so much!