Make GameObject Independent of Editer Physics

HI,
I want my Game object to be completely independent of Unity’s Physics, and make him do things by Scripts. ( like detect collision, detect trigger, move around with buttons )

What changes i should make in my editor ? and what things i should apply to it from physics component.( assume that it is Empty gameobject )

Thank you

Only objects with (non-kinematic) rigidbody components will be affected by Physics. If you don’t want the physics engine to affect your object, simply don’t add that component.