I have a GameObject that contains a child GameObject (which has the mesh information).
Whenever I select the visible GameObject, the child is automatically selected, but I want the parent to be the one being selected.
Why I’m doing that instead of directly using the child object is because I don’t like the MeshFilter and MeshRenderer components being visible. The parent GameObject has none of those scripts. So, I want to hide information.
If that isn’t possible, is there a way to attach mesh information to a GameObject without using the MeshFilter component?
