Make geometry disappear in front of player if he gets too close?

I’m developing a game in Unity for the HTC Vive where I need to make 3D geometry disappear in front of the player if he gets too close so there isn’t a weird moment where he is in front of a wall and then suddenly looking inside it. A transition of sorts.

But I also don’t want the whole wall/object to disappear, rather just the part the player is looking at/ moving through.

This is basically what I want to do, but in a different context. Does anyone have any idea how it’s done?

Thanks, you’re a babe. I’m gonna read through that when I get some time but a scroll-through looks very promising!

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