Make GUIText change over time?

Hello
I have a GUIText and I want it to say 1%, then 2%, then 3%, etc. Every 1.2 seconds until it hits 100%. How would I do this?

This is just a small example to give you an idea:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
 
namespace rkk.unity.experimental
{
 
   private int onePointTwoSecCounter = 0;
   private float optscNextUpdate = 1.2f;
   private float optscLastUpdate = 0.0f;
 
    public class rkkExperimental1 : MonoBehaviour
    {
 
 
        void Update ()
        {
 
            optscLastUpdate = optscLastUpdate + (Time.deltaTime * Time.timeScale);
            if (optscLastUpdate >= optscNextUpdate)
            {
                onePointTwoSecCounter++;
                optscNextUpdate = optscNextUpdate + 1.2f;
                if (onePointTwoSecCounter >= 100)
                {
                    optscNextUpdate = optscNextUpdate + 10000000000.0f;
                }
            }
 
            UpdateGUIText();
 
        } //<- void Update ()
 
 
       void OnGUI()
          {;
             UpdateGUIText();
          } //<- void OnGUI ()
       
       
       
          void UpdateGUIText()
          {
              guiText.text = string.Format("{0}%", onePointTwoSecCounter);
          } //<- void UpdateGUIText()
 
 
    }
 
}

I’m sorry but I don’t know C# very well. Is there any way you could give some sort of link or something so I could see it in jacascript? Maybe in the unity docs

I’m not that much of a JS guy, but it should looks like:

#pragma strict
 
// Ignore the 2 namespace warnings: http://forum.unity3d.com/threads/how-can-i-do-warning-message-namespace-system-collections-is-never-used-bcw00.103287/
 
private var onePointTwoSecCounter : int = 0;
private var optscNextUpdate : float = 1.2;
private var optscLastUpdate : float = 0.0;
 
function Start ()
{
 
}
 
function Update ()
{
 
   optscLastUpdate = optscLastUpdate + (Time.deltaTime * Time.timeScale);
   if (optscLastUpdate >= optscNextUpdate)
   {
       onePointTwoSecCounter++;
       optscNextUpdate = optscNextUpdate + 1.2;
       if (onePointTwoSecCounter >= 100)
       {
           optscNextUpdate = optscNextUpdate + 10000000000.0f;
       }
   }
 
   UpdateGUIText();
 
 
}
 
function OnGUI()
{
   UpdateGUIText();
} //<- void OnGUI ()
 
 
function UpdateGUIText()
{
   guiText.text = onePointTwoSecCounter + "%";
} //<- void UpdateGUIText()