my scripting problem is on line 71/72 when it spawns the object it keeps spawning non stop i want to limit it to only 1
var drop : boolean = false;
var tunnelwidth = 500;
var tunnelheight = 200;
var tunnel1 = 100;
var tunnel2 = 30;
var law = 500;
var lah = 230;
var size = 100;
var size1 = 25;
var pickw = 500;
var pickh = 255;
var picksize = 100;
var picksize1 = 25;
var Cube : GameObject;
var clone : GameObject;
var clone1 : GameObject;
function OnGUI ()
{
if (details)
{
if (GUI.Button(Rect(tunnelwidth, tunnelheight, tunnel1, tunnel2), "Cube"))
{
detaillistActive = !detaillistActive;
}
if(detaillistActive)
{
GUI.Box(Rect(law, lah, size, size1), "Cube");
if (GUI.Button(Rect(pickw, pickh, picksize, picksize1), "Pick-up"))
{
pickup = !pickup;
}
}
}
if(pickup)
{
if (GUI.Button(Rect(100, 100, 75, 25),"Cube"))
{
dropdetails = !dropdetails;
}
if(dropdetails)
{
GUI.Box(Rect(law, lah, size, size1), "Cube");
if(GUI.Button(Rect(pickw, pickh, picksize, picksize1), "Drop"))
{
drop = true;
}
}
}
if (pickup)
{
details = false;
}
if (pickup)
{
Destroy (Cube);
}
if (drop)
{
pickup = false;
}
if (drop)
{
Instantiate (clone);
Instantiate (clone1);
}
}
function OnTriggerEnter(other : Collider)
{
if(other.tag == "Player")
{
details = true;
}
}
function OnTriggerExit(other: Collider)
{
if(other.tag == "Player")
{
details = false;
}
}