I’m using a Shadow Caster 2D on the “Buildings” layer of my tilemap.
It works great and casts shadows onto the wall correctly, while still receiving shadows like expected.
Though I cant figure out how to make a Light 2D inside the shadow caster cast light outside of the shadow caster? For Example a light on a wall is supposed to also illuminate the floor infront (=under) the wall.
Below is a representation, the Shadow Caster 2D Component and the Light 2D Component.