For our game we need the ability to change prefabs/gameobjects semi-transparent. We first used the Transparent/Diffuse shader and set the color with alpha in a script attached to the object.
However, for performance issues we need to switch from realtime lights to baked lighting. It actually looks better that way anyway:)
The problem is that the solution above no longer works. I tried some of the transparent/lightmap custom shaders you can found around here but they require you to set the lightmap texture and tiling/offset params which is quite some work as Beast already generates those. Is there a way of using the internal shader with lightmaps and transparency?
Cheers,
Maurice