Make multiple cameras with mirror?

I’m trying to make a 3D multiplayer game with the mirror asset. I have my player prefab sign in and then a script renames the clone and a camera gets assigned to it by making the camera a child of the prefab. My problem is that even though the cameras are assigned it, one of the players works fine while the other player is stuck using the, ex. clients camera. Are there any scripts that I could attach to the camera or player and make it so it wont stream to the host if it already has the client using it?

@ItzAlexS I’m having the same problem, did you find a way to make it work?