Make my bullets go through enemies

I’m building a simple 2D space hooter in C#.

When an enemy is touched by a bullet, this happens:

void OnCollisionEnter2D(Collision2D other)
{	
    // If the enemy if touched by a bullet
	if(other.gameObject.name == "bullet(Clone)")
        // destroy the enemy
		Destroy(gameObject);
}

It works. But the bullet just stops going forward because it just collided with the enemy. I’d like to see the bullet go through enemies and continue with the same velocity.

How can I do that? Thanks!

Mark the isTrigger property of the bullet’s collider to true.