This is my EnemyAI script its just for some zombies, they don’t attack its for a scary walkthrough type of thing. Its just that they get on top of the palyer and then block the players view from the end credit. What can I change so that when they are a foot away they stop moving toward the player? And one other thing, that is less important now, they hover above the floor when walking over to me. And hover above/around my head. If its an easy fix post that to! Thanks in advance!
var target : Transform; //the enemy's target
var moveSpeed = 3; //move speed
var rotationSpeed = 3; //speed of turning
var attackThreshold = 1.5; // distance within which to attack
var chaseThreshold = 10; // distance within which to start chasing
var giveUpThreshold = 20; // distance beyond which AI gives up
var attackRepeatTime = 1; // delay between attacks when within range
private var chasing = true;
var myTransform : Transform; //current transform data of this enemy
function Awake()
{
myTransform = transform; //cache transform data for easy access/preformance
}
function Start()
{
target = GameObject.FindWithTag("Player").transform; //target the player
}
function Update (){
// check distance to target every frame:1
var distance = (target.position - myTransform.position).magnitude;
if (chasing) {
//rotate to look at the player
myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
//Quaternion.LookRotation(target.position.x, myTransform.position.y, target.position.z) - myTransform.position);
//move towards the player
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;