I’ve done this before, when I first started with Unity, as a complete beginner to game development. The problem is that the tutorial I followed to do it was written in Javascript, and I write with C# now that I have more experience. I tried to translate the Javascript to C# but to no avail.
I snagged a model of a pistol off of the Asset Store, and threw this script on it.
using UnityEngine;
using System.Collections;
public class PlayerGunController : MonoBehaviour
{
public GameObject projectile;
public int speed = 10;
public int ammo;
public RaycastHit hit;
void Update()
{
if(Input.GetKeyUp(KeyCode.S))
{
projectile.transform.position = hit.point;
}
}
}
As I’m sure you’ve guessed, it doesn’t work. I click the button and the capsule I assigned as “projectile” disappears(The way it is positioned, it sticks out notably from the gun model). I have no idea where it goes from there. I’ve tried Frame-by-frame but I just can’t see.
If I had to guess, I’d say the problem has a lot to do with the raycast, but I’m at a loss from there.
I appreciate any help. “Do this” type answers are good, but I’d prefer an explanation if that’s possible. Thanks peeps!